High Quality Casual Man Rigged Animated with Cloth Simulation

Discussion started by AnimationLibrary


This is a model of a high detail casual mancharacter,in both version (Cloth Sim) and (Cloth Rig) Ready to use

Originally created with Maya 2014 and exported to 3dsmax 2014 as FBX, fully function in 3dsmax all the animation works perfectly


This model is suitable for use in advertising, design visualization,
film, game cut scenes,Commercial , VR, etc...


- This model contains Body, Two Eyeballs,Teeth,Tongue,Shoes,hair,Cloth,sunglasses,briefcase
- This model includes realistic Mentalray SSS shaders.


- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as


-TEXTURE / MATERIALS - The textures are UV mapped,. The texture mapsinclude: color maps for subsurface


||Rig Specification||
Body Rig
High Quality RIG - The model is custom rigged allowing full control of all Character For Both Face And Body
rig feature

The Body Rig animator friendly control setup and it’s production ready features, this body setup will help you get the most out of your animation.
– IK/FK switching on spine
– Advanced spine setup without IK popping
– Seamless IK/FK switching
– IK/FK head
– IK/FK arms
– IK/FK legs
– IK/FK fingers
– Stretchy arms, legs, spine and neck
– Bend controls on legs and arms
– FULL foot control
– Elbow and knee sliders
– Open scale on all body parts
– Leg and arm thickness control
– Pose mirroring
– Isolation controls to keep poses solid

Face Rig
The Face Rig Face rig has everything you need.

-lid controls with emotion control
-Eye scaling
-Eye lid twisting
-Skull controls, top and bottom
-chin Jaw bone controls
-Full mouth corner control
_Eyebrow Controls
_Lip Controls

High Quality Animation ready to use and adjustable

Diffrent type and verity of walk and many Actions
-Sitting Down
-On the phone
-walking and talking

-Lighting Scene is included
_Maya_File contains Body and Clothes Animation.
_FBX Contains the exported Character and cloths to be use in any 3d application such as 3dsmax- blender -c4d game engines-any application that accept geometry cache XML File data
_Cloth_Cache contains all the Geometry Cache file for Maya

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