November 7th, 2018
Mike Johnson is the harbinger of the future of independent filmmaking. He proves that creating an engaging animated movie is already possible for anyone with the right set of skills and approaches. Mike has created three full feature films already, with a fourth one in the works. One of them, Battle Oasis, has been watched on YouTube over 10 million times until now. Mike agreed to talk about his work, inspiration, what he looks for on CGTrader, and what the perfect 3D asset must have to be chosen for his movies.
November 5th, 2018
Neil Blevins is a 3D artist that needs no introduction – his multi-decade spanning career in 3D art and design has seen him working in a multitude of mediums, including feature films at Pixar, creating art for fascinating books and video games, and becoming one of the most prominent digital concept artists in the world. We had the absolute pleasure of chatting with Neil about his career, inspiration and the 3D industry. We hope you enjoy this interview, especially Neil's message at the end, which has many gems and sound advice, coming from a distinguished industry professional.
October 31st, 2018
We are very happy to announce the winners of the CGTrader Digital Art Competition.
This was our greatest and biggest art contest yet, and it proved to be extremely successful, as it attracted over 6,500 works of digital art from creatives working with 2D and 3D visual mediums.
September 26th, 2018
This year, we set out on an ambitious goal: to bring together 2D and 3D digital art under the CGTrader Digital Art Competition. As the September 30 deadline draws ever nearer, there’s less than a week left to jump in and enter your works!
August 13th, 2018
alexbes dominated one of our previous PBR (Physically based rendering) challenges by winning in both categories. We asked him to answer a couple of questions about his design work, and he was very generous with his time, sparing no detail and going in-depth into his workflow. Bookmark this great interview and share it with your friends, because it really is a goldmine of PBR knowledge.