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Visual industries news, insights from CGTrader marketplace, company announcements, and some inspiration for your upcoming 3D model. Find amazing stories from the community and beyond. How spaceship model end-up in VR experience, how challenge to model a sword and the win shape further modeling career and many more amazing stories can be found on this blog.

Nicole Ridgwell: from acting and music to animation and creating VR film

April 24th, 2017

Nicole Ridgwell: from acting and music to animation and creating VR film

Could you, please, briefly introduce yourself.

My name’s Nicole, I’m a CG character animator with a background in music. I just finished working on Raising a Rukus, a VR film at The Third Floor, that was released March 27. I've also animated at Penrose VR, Nickelodeon, and did both Disney and Pixar’s summer animation internships while I was a student at Academy of Art University. In my spare time I’ve been working on my own indie short films and TV shows, and playing music in my band.

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From modeling to game development: the story behind the Claw Hunter

April 18th, 2017

From modeling to game development: the story behind the Claw Hunter

“This island is revered by the tribes living on adjacent islands as a place where the heaven meets the earth - a forbidden ground. Some tribesmen are banished here for their crimes, some go here voluntarily to mine precious minerals and harvest rare plants. All must fight for their lives though as the island is populated by the dragons of the old times...”

These are the lines you read in the description of a new adventure game Claw Hunter, co-created by Jiri Adamec, or simply Adamec as known within CGTrader community. Having joined CGTrader in 2014, Jiri has brought some amazing work and expertise of developing photo realistic animal models to CGTrader community, and today he is sharing the story behind developing a video game.

In the game you can see Adamec’s own 3D models like Stegosaurus, Triceratops, Raptor, etc., which can also be found on his CGTrader profile.

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Join the upcoming Panel with Stephen Burks: Who owns the future (of design)?

February 23rd, 2017

Join the upcoming Panel with Stephen Burks: Who owns the future (of design)?

Who Owns the Future (Of Design)? With A/D/O Designer-in-Residence Stephen Burks.

Most of what we know of as design today happens without resulting in a physical product.

Nearly every design related industry and profession trades in digital files, including product design, graphic design, gaming, interiors and architecture, yet for some reason most designers see data as part of the process and choose not to acknowledge its independent value as intellectual property.

In fact, most designs are not protected in the digital realm, a seemingly alternate reality that rivals the physical world in terms of design users.

In an open discussion from the forefront of proprietary data in the age of computer generated files, platform distribution and design for digital production, we will attempt to find out, who owns the future?

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Best Gallery Projects Of 2016

October 3rd, 2016

Best Gallery Projects Of 2016

There’s no denying that art allows us to bring our day to day life to new places. However, some 3D creations manage to stand out of the crowd nowadays thanks to their great immersive factor and unique attention to detail. 3D art can be visually impressive and, as you can see from the following list, the human imagination can lead to some breathtaking, astonishing results. Here are some of the best 3D creations created recently.

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Best 3D Models For Medieval Games. Part 1 - Animals

August 27th, 2016

Best 3D Models For Medieval Games. Part 1 - Animals

If you're making a video game, why not make it a medieval or medieval fantasy game? Fantasy is great, especially when you can crib Tolkien's stuff and coast all the way to Steam Store. Of course, it would be easier if you didn't have to craft every last piece and asset of your medieval work. We understand that, and that's why our first article about low poly assets for $50 or less is focused on building medieval worlds. Check out our recommendations and vote below!

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