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Visual industries news, insights from CGTrader marketplace, company announcements, and some inspiration for your upcoming 3D model. Find amazing stories from the community and beyond. How spaceship model end-up in VR experience, how challenge to model a sword and the win shape further modeling career and many more amazing stories can be found on this blog.

A collection of totally free and under 5$ 3D models you need

November 17th, 2017

A collection of totally free and under 5$ 3D models you need

If you've ever been to CGTrader site, you probably noticed that apart from the paid models, there are the free ones and those, that do not exceed even 5$, too. And with all the new models being uploaded to our site, sometimes it is hard to keep track of the new fresh items. We're here to help you out! Take a look below to find the free models and models below 5$, that have been recently uploaded to our site and randomly picked for you to see.

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Designer perspective: Selling on CGTrader

September 11th, 2017

Designer perspective: Selling on CGTrader

We talked with three members of CGTrader community that have been our members for quite some time now. 3DRTcom is a designer who specializes in cool low-poly 3D models for video games and other real-time applications, DesignConnected focuses on high-quality photo-realistic 3D models for interior design visualizations, while NoneCG creates amazing content for movies, advertising and video production. Take a look at what they had to say to learn their stories and experiences with CGTrader, do’s and don’ts in the 3D field, recipes for success and how CGTrader contributes to all that.

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Nicole Ridgwell: from acting and music to animation and creating VR film

April 24th, 2017

Nicole Ridgwell: from acting and music to animation and creating VR film

Could you, please, briefly introduce yourself.

My name’s Nicole, I’m a CG character animator with a background in music. I just finished working on Raising a Rukus, a VR film at The Third Floor, that was released March 27. I've also animated at Penrose VR, Nickelodeon, and did both Disney and Pixar’s summer animation internships while I was a student at Academy of Art University. In my spare time I’ve been working on my own indie short films and TV shows, and playing music in my band.

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From modeling to game development: the story behind the Claw Hunter

April 18th, 2017

From modeling to game development: the story behind the Claw Hunter

“This island is revered by the tribes living on adjacent islands as a place where the heaven meets the earth - a forbidden ground. Some tribesmen are banished here for their crimes, some go here voluntarily to mine precious minerals and harvest rare plants. All must fight for their lives though as the island is populated by the dragons of the old times...”

These are the lines you read in the description of a new adventure game Claw Hunter, co-created by Jiri Adamec, or simply Adamec as known within CGTrader community. Having joined CGTrader in 2014, Jiri has brought some amazing work and expertise of developing photo realistic animal models to CGTrader community, and today he is sharing the story behind developing a video game.

In the game you can see Adamec’s own 3D models like Stegosaurus, Triceratops, Raptor, etc., which can also be found on his CGTrader profile.

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Join the upcoming Panel with Stephen Burks: Who owns the future (of design)?

February 23rd, 2017

Join the upcoming Panel with Stephen Burks: Who owns the future (of design)?

Who Owns the Future (Of Design)? With A/D/O Designer-in-Residence Stephen Burks.

Most of what we know of as design today happens without resulting in a physical product.

Nearly every design related industry and profession trades in digital files, including product design, graphic design, gaming, interiors and architecture, yet for some reason most designers see data as part of the process and choose not to acknowledge its independent value as intellectual property.

In fact, most designs are not protected in the digital realm, a seemingly alternate reality that rivals the physical world in terms of design users.

In an open discussion from the forefront of proprietary data in the age of computer generated files, platform distribution and design for digital production, we will attempt to find out, who owns the future?

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