Generic Car Body in white 3D model
Highly detailed and realistic generic body in white / car frame model. Doors, hood and trunk can be opened. Even small details have been modelled to achieve a very realistic model. . Generic means this car does not exist in reality.
All parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1015504polygons.
For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1015504to 4480922 polygons.
Max 2010 Format:
TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.
Maya 2008/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included
|Number of objects||142|
|Objects with duplicate names||0|
|Objects with non-100% scale||20|
|Objects with Default names||10|
|Objects without materials||0|
|Scene bounding box size ( X / Y / Z )||4.84 m / 12.62 m / 3.36 m|
|Renderer Name||Default Scanline Renderer|
|Type of lighting||No lighting|
|Object name||Object type|
|View all 142 objects|
|Unique texture names||0|
|Relative texture paths||0|
|Absolute texture paths||0|
|Default material names||0|
|Material name||Material type||Number of textures|
|5 and more-sided polygons||456|
|Number of layers||3|
|Names of layers used in scene||Number of objects in layer|