Generic Car Body in white 3D model

Highly detailed and realistic generic body in white / car frame model. Doors, hood and trunk can be opened. Even small details have been modelled to achieve a very realistic model. . Generic means this car does not exist in reality.

All parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1015504polygons.

For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1015504to 4480922 polygons.

Max 2010 Format:
TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.

Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.

Maya 2008/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.

Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects142
Editable mesh119
Objects with duplicate names0
Hidden objects0
Objects with non-100% scale20
Objects with Default names10
Objects without materials0
Animated objects0
Scene bounding box size ( X / Y / Z )4.84 m / 12.62 m / 3.36 m
Renderer NameDefault Scanline Renderer
Type of lightingNo lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
Rear_Door_Frame_Support_Top_REditable Mesh
Floor_Frame_Rear_Section_Outer_SupportEditable Mesh
Roof_Rear_Frame_SupportEditable Mesh
Front_Frame_Radiator_Side_SupportEditable Mesh
Front_Frame_Top_AdaptEditable Mesh
Floor_Frame_Mid_Section_SideEditable Mesh
Rear_Frame_Boot_Cover_Side_SupportEditable Mesh
Floor_Frame_Mid_SectionEditable Mesh
Front_Wheel_Well_02Editable Mesh
Front_Door_Frame_Support_Top_REditable Mesh
Box_Section_Side_Frame_CapEditable Mesh
Hood_Frame_Hinges_BoltEditable Mesh
Front_Frame_Radiator_Central_SupportEditable Mesh
Hood_FrameEditable Mesh
Boot_FrameEditable Mesh
Box_Section_Frame_Front_Side_CapEditable Mesh
Roof_Front_FrameEditable Mesh
View all 142 objects
Texture files and paths
Unique texture names0
Relative texture paths0
Absolute texture paths0
Default material names0
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
3-sided polygons1,356
4-sided polygons1,012,719
5 and more-sided polygons456
Number of layers3
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Viewport Screenshots


Tell the author what you think of this product!

arbiback wrote
great work!
valkor wrote
love the detail!
lyivan wrote
pedro98felipe wrote
agr é só construir!!


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Designer response: 99% in 1.2h
Available formats
  • Cinema 4D 9.6 (.c4d) 85.6 MB
    Version: 9.6, Renderer: Default
  • Autodesk FBX (.fbx) 289 MB
  • Lightwave 6.0 (.lwo, .lw, .lws) 101 MB
    Version: 6.0, Renderer: Default
  • 3ds Max 2010 (.max) 75.8 MB
    Version: 2010, Renderer: Default (Scanline)
  • Maya 2008 (.ma, .mb) 295 MB
    Version: 2008, Renderer: Default
  • 3D Studio (.3ds) 114 MB
  • OBJ (.obj) 238 MB
  • Alias/WaveFront Material (.mtl) 238 MB
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2016-04-26
  • Model ID#339838
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Subdivision ready
  • Polygons 1,015,504
  • Vertices 1,015,012
  • Textures No
  • Materials Yes
  • UV Mapping No
  • Unwrapped UVs
  • Plugins used No