Brake assembly for racing car 3D model

Highly detailed, clean and accurate model of a Porsche brake caliper assembly. All parts are fully UV unwrapped and textured and all are laid out in the 0-1 uv space. The model has been reworked to remove some unseen details and subdivision has been frozen at level 1 but can be subdivided further if necessary. A full PBR metal rough texture set in 8K has been added as well as an additional set of maps for spec glossy workflow.

Ideal to add detail to any sports car model.


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bmcaff wrote
This asset has been recently updated to be more concise with just one material and texture set covering the whole assembly. Also the model has been merged to just two pieces, the caliper and the disc. The textures are now fully setup for PBR metal/rough shading but also included are a full set of maps making it a completely cross platform asset.


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Designer response: 50% in 0.2h
Available formats
  • Alias/WaveFront Material(.mtl) (2 files) -
  • OBJ(.obj) (2 files) -
  • Autodesk FBX(.fbx) (2 files) PBR-ready-
    Version: 2015
  • Unity 3D (.unitypackage) PBR-ready40.5 MB
  • Textures 192 MB
  • Luxology Modo 12 (.lxo, .lxl) 17.6 MB
  • 3ds Max 2018 (.max) 26.5 MB
    Version: 2018, Renderer: V-Ray Next
  • Maya(.ma, .mb) (2 files) -
    Version: 2018, Renderer: V-Ray Next Beta 1
    Version: 2018, Renderer: Arnold
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2016-02-17
  • Model ID#252687
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR Yes(approved)
  • Geometry Subdivision ready
  • Polygons 121,911
  • Vertices 124,994
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No