Monster Car VR / AR / low-poly 3D model

custom car rig will make animating the vehicle just fun all what you need to attach your can on motion path and the car will interact with the trains and the rocks on the ground without any efforts
The Main Futures :

1)Tow Global Offsite to have the flexibility to attach one and move the other.

2)Auto submission to with uneven ground

3)Manual submission to customize your animation

4)The car can fly from the ground and if it come closer to it it will regain the connection

5)All what you need to attach the global to motion path and Play :D


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proudarts wrote
Hello, are the bones for the tires and suspension parented to the root at 0,0,0? I purchased a couple of vehicles and the bones were parented to the center of the car and will not work good in Unreal Engine. Thank you, John


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Designer response: 58% in 12.7h
Available formats
  • Maya (.ma, .mb) 4.67 MB
  • Autodesk FBX (.fbx) 12.5 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2016-04-10
  • Model ID#312137
  • Animated No
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry -
  • Polygons 21,559
  • Vertices 23,540
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No