FemtoRig is an advanced python script For facial rigging 3D model
this video for showing Face Rigging script the "FemtoRig" which i have developed
it offers a perfect combination between the art and the technical you can Create highly advanced feature film quality rigs .
it has been used in production many in three TV series times and A Movie "Kiral Sakir"
there is more than 250 character with FemtoRig.
just copy "CMYScripts" folder any where you wont,
Then Drag and drop the "install.mel" in your Maya scene it will create the icon to you active shelf .
What the script do ?
1.it creates tow types of modules
Ceneric Modules and Generic modules
The Centric module shares a micro controller in it and it has to be for both sides it`s ideal for (Moth , Nose ....ect).
The Generic Module don`t share any micro controllers between the right and lift side and it can be single side it`s ideal for (eye brows , cheeks ..ect).
all the modules can have sub module (Upper and lower ) to use it for eye lid or the upper and lower moth lib.
Each module has 3 kind of controllers.
A) Main controller which move the whole Module ,
B) Macro controller that creates the main shapes and expressions ,
C) Micro controller which gives you high level of control on your face and it`s seamless integration with blend shape without any double transformation and the controller will always be flowing your vertx
the macro controllers control the micro ones with weights the scripts do the initial weights with a vector-math which i have rote to get the accurate wights for each micro controllers then it pule this vale back on each micro controller to let you adjust what you need
2.The micro controllers is seamlessly moves with the model deformation even if its blend shapes without any active blend shapes
3.Smart skinning tools makes the skinning process very easy and fast you will find the skin the joint based rig so easy
4.Saving and loading skinning weights for multiple objects at once
5.Transferring skinning between objects or even just portion of an object to another portion for another object
6. stretch and squash creator : it will automatically create a stretch$squash for any selection and it will automaticly connected to your rig
7. transfer shapes that can easily transfer any kind of blend shapes you made on your model to any other models and connect them back to the original driver