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FemtoRig is an advanced python script For facial rigging 3D model

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FemtoRig is an advanced python script For facial rigging 3D model

I have created this to present my Face Rigging script the "FemtoRig" which i have developed with in the past 2 years its perfect combination between the art and the technical it generates highly advanced feature film quality rigs that are equivalent to Pixar's and Disney’s rigs that`s why i have chosen Juddy Hopps to show it`s functionality .it has been used in production many times first in the first 3d season of Bakkar my team and i have rigged more than 120 character with FemtoRig and also the second season with the same number of characters,

just copy "CMYScripts" folder any where you wont,
Then Drag and drop the "install.mel" in your Maya scene it will create the icon to you active shelf .

What the script do ?

1.it creates tow types of modules
Ceneric Modules and Generic modules

The Centric module shares a micro controller in it and it has to be for both sides it`s ideal for (Moth , Nose ....ect).

The Generic Module don`t share any micro controllers between the right and lift side and it can be single side it`s ideal for (eye brows , cheeks ..ect).

all the modules can have sub module (Upper and lower ) to use it for eye lid or the upper and lower moth lib.

Each module has 3 kind of controllers.
A) Main controller which move the whole Module ,
B) Macro controller that creates the main shapes and expressions , C) Micro controller which gives you high level of control on your face
the macro controllers control the micro ones with weights the scripts do the initial weights with a vector-math which i have rote to get the accurate wights for each micro controllers then it pule this vale back on each micro controller to let you adjust what you need

2.The micro controllers is seamlessly moves with the model deformation even if its blend shapes without any active blend shapes

3.Smart skinning tools makes the skinning process very easy and fast you will find the skin the joint based rig so easy

4.Saving and loading skinning weights for multiple objects at once

5.Transferring skinning between objects or even just portion of an object to another portion for another object


Tell the author what you think of this product!

samyiii wrote


obshansky wrote

Fabulous work !!! You are working on the creation of cartoons?

cmy_mahmoud replied to obshansky

Yes am a technical director at CairoCartoon studios now creating animation series

garuda wrote

# Error: SMTPAuthenticationError: file C:\Program Files\Autodesk\Maya2016.5\bin\python27.zip\smtplib.py line 615: 534 #

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    • Animated No
    • Rigged No
    • VR / AR / Low-poly No
    • Geometry -
    • Polygons -
    • Vertices -
    • Textures No
    • Materials No
    • UV Mapping No
    • Unwrapped UVs
    • Plugins used No