FemtoRig is an advanced python script For facial rigging 3D model
FemtoRig is an advanced python script For the facial rigging 3D model.
this video for showing Face Rigging script the FemtoRig, which I have developed
It offers a perfect combination between the art and the technical to create highly advanced feature film quality rigs.
it has been used in production many in three TV series times and A Movie Kiral Sakir
There is more than 250 character with FemtoRig.
just copy the CMYScripts folder anywhere you want,
Then Drag and drop the install. Mel in your Maya scene; it will create the icon to your active shelf.
How to use. https://youtu.be/aT1CYY1eWaE
What does the script do?
1.it creates two types of modules
Generic Modules and Generic modules
The Centric module shares a microcontroller in it, and it has to be for both sides it`s ideal for (Mouth, Nose ....etc.).
The Generic Module doesnt share any microcontrollers between the right and lift the side, and it can be a single side; its ideal for (eyebrows, cheeks ..etc.).
All the modules can have a submodule (Upper and lower ) for the eyelid or the upper and lower moth lib.
Each module has 3 kinds of controllers.
A) The main controller which moves the whole Module.
B) A macro controller that creates the main shapes and expressions.
C) Microcontroller, which gives you a high level of control on your face and it`s seamless integration with blend shape without any double transformation, and the controller will always be flowing your vertex
the macro controllers control the micro ones with weights; the scripts do the initial weights with a vector-math which I have rote to get the accurate weights for each microcontroller, then it pules this vale back on each microcontroller to let you adjust what you need
The microcontrollers are seamless moves with the model deformation even if its blend shapes without any active blend shapes
Smart skinning tools makes the skinning process very easy and fast. You will find the skin the joint based rig so easy
4.Saving and loading skinning weights for multiple objects at once
5.Transferring skinning between objects or even just a portion of an object to another portion for another object
stretch and squash creator: it will automatically create a stretch$squash for any selection, and it will automatically be connected to your rig
transfer shapes that can easily transfer any blend shapes you made on your model to any other models and connect them back to the original driver
Facebook Page: https://www.facebook.com/FemtoRig
Full Description and step by step for how to use: FemtoRig https://www.youtube.com/watch?v=aT1CYY1eWaE
All FemtoRig intends to aid 3d artists, animators, riggers, and generalists create great animated work.
By purchasing FemtoRig, you agree not to distribute the scripts (or any portion of them) or any of the rigs generated with the scripts (for resale or otherwise) outside your production environment. This does mean you can rig a character and hand it off to an animator working directly with you or freelance.
The tool itself is for one user, Not for multiple Machines. The online license is automatically generated after you buy the script, and an offline license after one month will replace it. And if you want an offline license immediately, you have to send me your MacAdd.
Rigs can be shared within a production environment, but it is recommended you purchase a multi-license. The tools can be used for personal and/or professional work for films, broadcast, advertising, video games, and other multimedia forms.
BEFORE BUYING THE SCRIPT, YOU SHOULD WATCH HOW TO USE VIDEO
DO NOT BUY IT WITHOUT KNOWING HOW TO USE IT
and I will try to support you as much as I can