Realistic Man VR / AR / low-poly 3D model

This is high quality model for a man with anatomical topology even with this low number of polygons but it look great,and there is a medical skeleton inside the character to easily locate the perfect location for the bone and you can also use it to slide the skin on it with advanced rigging like muscles rigging.
You have a very good Arnold shaders with a 8K textures and studio light setup it`s very good for realistic rendering
there is tow files with you one is hi poly for this portrait with hair made by XGen and its ready to go,and the other one is the full body with a 8K displacement map 32bit and normal maps,The Arnold displacement map sitting is already setup for you and you are ready to go.
Note: You have to use Maya 2015 Extension 1 + SP5


Tell the author what you think of this product!

sniper-max-hoss wrote
Very interesting Mahmoud,, you are one of the best that i worked with :)
bassam-animator wrote
great stuff Mahmoud well done my friend
cute-marmar wrote
wow! excellent, i like it :) you are a really very good artist , you're doing a great job ..
tempo-2017 wrote
nice work
ahmed-elsayed925 wrote
Something very hand
bin-abti wrote
nice thank you budy
alessio-deluca-iic96d wrote
This is a very nice model !! :) Congrats ;)
felski wrote
That is one display of skill. Great work!
latinus wrote
Cool stuff.
lyivan wrote


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Designer response: 58% in 12.7h
Available formats
  • Maya(.ma, .mb) (4 files) -
    Version: 2015, Renderer: Default Arnold
    Version: 2015, Renderer: Default Arnold
  • Textures 8K -
    Version: 8K
    Version: 8K
  • Autodesk FBX(.fbx) (2 files) -
  • 3D Studio (.3ds) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2014-11-17
  • Model ID#89445
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry -
  • Polygons 8,919
  • Vertices 8,946
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used Yes