DESCRIPTION

Scooter isn't copying any real model to the full extent. Its shapes and looks are referenced from a bunch of different real scooters, mainly influenced by NIU N1, Ather 450X Gen 3, and SWFT MAXX.

Technical details:

The model consists of 65226 triangles, including small details like bolts that can be removed in 3D software, if necessary.

Texture sets (TARGA)(.tga): Ambient Occlusion, Base Color, Emmision, Metalness, Normal DicetX, Normal OpenGL, Roughness. Additionally, it includes a mask for the scooter, which can help tint the color only of paint. Two 4096 UDIMS with an average texel density of approximately 16 tx/cm per texture.

Nothing is packed, and all textures are separate files. One UV for everything. Some UV islands overlapped (for example wheels). Translucent elements don't have specific UV or texture. It can be controlled by uniform transparency value for the material in your engine of choice.

Source files:

Blender file (version 4.3.2) contains collections of:

  • Lowpoly pieces of the scooter.
  • Highpoly pieces of the scooter.
  • Midpoly pieces with no applied modifiers, can ease the alteration of highpoly pieces.

Archive Baked Textures [source].zip contains baked textures (4k PSD files): Ambient Occlusion, Cavity, Curvature, Normal, World Space Normal, Position, Thickness.

Archive Bake Meshes [source}.zip contains low-poly and high-poly FBX files of a scooter used during bake.

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Electric Urban Scooter Low-poly 3D model

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Native file format
BLEND2 files
Size: 1.36 GB
4.3.2
4.3.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 5.35 MB
FBX
Autodesk FBX | 3 files<br />File Size: 1.12 GB
OTHER
Other | 2 files<br />File Size: 138 MB
PSD
Adobe Photoshop<br />File Size: 583 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
65226 polygons
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/ 35289 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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