Scooter isn't copying any real model to the full extent. Its shapes and looks are referenced from a bunch of different real scooters, mainly influenced by NIU N1, Ather 450X Gen 3, and SWFT MAXX.
Technical details:
The model consists of 65226 triangles, including small details like bolts that can be removed in 3D software, if necessary.
Texture sets (TARGA)(.tga): Ambient Occlusion, Base Color, Emmision, Metalness, Normal DicetX, Normal OpenGL, Roughness. Additionally, it includes a mask for the scooter, which can help tint the color only of paint. Two 4096 UDIMS with an average texel density of approximately 16 tx/cm per texture.
Nothing is packed, and all textures are separate files. One UV for everything. Some UV islands overlapped (for example wheels). Translucent elements don't have specific UV or texture. It can be controlled by uniform transparency value for the material in your engine of choice.
Source files:
Blender file (version 4.3.2) contains collections of:
Archive Baked Textures [source].zip contains baked textures (4k PSD files): Ambient Occlusion, Cavity, Curvature, Normal, World Space Normal, Position, Thickness.
Archive Bake Meshes [source}.zip contains low-poly and high-poly FBX files of a scooter used during bake.