The 3D model sword low-poly, consists of 5 parts (Blade, Chappe, Grip, Pommel, Quillons). For better interaction, I will bind all parts to a cube in the Empty parameter. The model has 5,847 vertices and 5,312 faces. PNG photos were used to create the textures for metal and leather, and everything is correctly connected in the Shader Editor. The sword render is done using Cycles with max Samples set to 2048. Blender version 4.3.2.After checking the model using the Kodama 4.1.0 add-on, I received a score of 78.9%. There are 2 minor issues (Stretched UVs per object, Model placement in the scene) that don't need to be addressed, as the stretched UV coordinates were created to achieve the texture you can see in the photo, and the placement in the scene will not affect the object. There are also 2 critical issues, which also will not impact the object.