This is a full process of modeling, unwrapping, texturing, and Rendering A Sniper rifle. To follow this tutorial properly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+8 hours of the modeling process in 3ds max. Everything is clear, and you can follow up easily on the modeling process. We start to create a proxy mesh of the sniper and we create a more detailed model after this phase. There is no secret except attending to the detail. This model was created in high poly form and we try to have enough detail on it.
Unwrapping & Texturing
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
3Dsmax
Rizom UV
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)