Rendered in Cycles.
Since the object has highly reflective surface, it's better to place it in some HDRI environment.
Texture set:PBR (Metallic / Roughness + SSS)
The texture set contains 4 textures:
Each texture is available in 4 sizes (4K, 2K, 1K or 512).
Pure white color is supposed to be used as subsurface color in shader configuration.
Geometry:
Object: