DESCRIPTION

GAME READY CARDBOARD BOXES

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R14

This is a adjustable game ready model with low polygon counts and PBR maps. 3 individual objects inside the file formats. You can take and use any of them (or all) in your games.

You can easily see that there are 5 texture maps for each object which are DISP, NRM, OCC, SPEC and COLOR (DIFF).

I put one more file for avary one, that is SOURCE PNG file. This is a clean color map of the boxes. If you want to use some dirt or text on the boxes just use this file via photoshop or other softwares to make a new PNG file.

ACTIVE JOINT SYSTEM for C4D and FBX!

You can see that joint tools are ready to bend the flaps of the boxes. In every joint tool the bone named JOINT2 is the one which bends the flaps. Use it :)

HOW TO CONVERT A POSE TO THE MESH (Cinema 4D)?

  1. Just copy/paste the box from the original one and delete all joints, skin and the weight tag of the copied object. Copied box will instantly change its pose to open flaps position. Thats ok.

  2. Put a POSE MORPH tag on the copied one. Select POINTS at the mixing menu of the MORPH tag. Then in POSE MORPH screen put the original (rigged) box to the TARGET in ADVANCED tab. As soon as you did this the copied box will copy the pose of original one.

  3. First delete the MORPH tag on the copied box. Then delete the original one if you want to.

DID IT WORK?

Yes! You should be happy!

No? Something should be wrong in previous steps, please redo :)

HOW TO MAKE TEXTURES ?

  1. Do not touch or delete PBR files. Keep them as they are!

  2. Open the xxx_SOURCE.PNG in photoshop and put texts, dirts, cracks etc. on it.

  3. Then save this file as xxx_COLOR.PNG. Never save the SOURCE file accidentaly! Keep it for next time or forewer.

  4. All other files have rendered based on the SOURCE.PNG with no texts or other stuff on them. Because these things are only belongs to COLOR map. They will automatically deform via these PBRs.

  5. If you want some nails, screws or any objects on woods, you should create new PBRs instead of existing ones. Or you can let them as they are with no bumps, shadors etc.

  6. Only the SOURCE file contains extra objects in it (nails, screws, wires etc.) for the nice displacements.

OK! Thats all for now :))

BOX 1 (pbox1)

  • 1 object
  • 352 polygons
  • 316 points
  • 748 edges

BOX 2 (pbox2)

  • 1 object
  • 112 polygons
  • 96 points
  • 248 edges

BOX 3 (pbox3)

  • 1 object
  • 80 polygons
  • 72 points
  • 180 edges

TOTAL

  • 3 objects
  • 544 polygons
  • 484 points
  • 1,176 edges

Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/

Enjoy!

See you...

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hdpoly
hdpolyCommunity member
This user is part of the CGTrader community
good job.
POLYVERTS
POLYVERTSCommunity member
This user is part of the CGTrader community
nice

Game Ready Cardboard Boxes Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 62.3 KB
C4D
Cinema 4D<br />Version: R14 - Renderer: Default<br />File Size: 603 KB
DAE
Collada<br />Version: 1.5<br />File Size: 91.2 KB
FBX
Autodesk FBX<br />Version: 7.2<br />File Size: 178 KB
3DS
3D Studio<br />File Size: 41.6 KB
TEXTURES
Textures<br />File Size: 16.2 MB
MAX
Autodesk 3ds Max<br />Version: 201 - Renderer: Default (Scanline)<br />File Size: 256 KB
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FBX
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Square textures
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Power of 2 texture sizes
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3D Features
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PBR
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544 polygons
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/ 484 vertices
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