This is a model of a globo bag. You can edit the textures and put your own brand.The model has PBR Materials and it's rigged with bones so it works in every software, including Unreal Engine, blender, cinema 4D, Maya, etc
The CONTROLS of the bones (the yellow blue and red lines) only work in maya, but you can just select the bones directly and animate it that way in other softwars, or create you own controllers.
The maya scene is set up with Redshift materials, it's ready to render that way. If you use other render engine, you have all the maps needed.
The model is UV mapped.