In this material, all the glass parts are created using a translucency map. This helps to make the glass look more natural—light can softly pass through, just like real glass.
How to Use:In your shader or material setup (Blender, Unreal, Unity, etc.), connect the translucency map to the relevant translucency/light transmission input. This will let light pass through the thin glass areas, giving a soft glowing effect when light hits from behind.