DESCRIPTION

This is a material created from real world images.

The zip file of this material contains the texture maps required to assemble this shader. These are the files included in the zip file:

[

  1. photogammetryStone#1_diffuse
  2. photogammetryStone#1_ao,
  3. photogammetryStone#1_bumpMap
  4. photogammetryStone#1_displacement
  5. photogammetryStone#1_normalDX
  6. photogammetryStone#1_normalGL
  7. photogammetryStone#1_PropertyMapl
  8. photogammetryStone#1_roughness]

You can see a screenshot preview of all these image maps attached below.

All image texture maps are seamless, 3927 x 2838 pixels size.

How to use this material:

  1. Connect map #1 (diffuse) to the base color of your material.
  2. Connect map #2 (AO) to the AO input.
  3. Connect map #3 (bumpMap) to the bump map input.
  4. Connect map #4 (displacement) to the displacement/height map input.5, 6. Connect either [normalDX or normalGL] to the normal map input of your material. You may use either of them depending on what 3D software you use.
  5. PropertyMap: this map is optional. It contains baked in AO, roughness and Height data in Red, Green and Blue channels respectively.
  6. Connect the roughness map to the roughness input of your material. For spec/smoothness workflows instead of metal/rough you may simple invert this map.

Photogammetry Stone #1 CC 2024 by zforged is licensed under CC BY-SA 4.0

For any enquiries, or custom requests feel free to contact me at zforged@gmail.com

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Seamless Stone 1 Photogammetry Smart Materials Texture Maps Texture

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PNG<br />File Size: 40.7 MB
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