DESCRIPTION

In this project I tried to build a few procedural rocks with sand.This is a good product to practice with the Substance nodesEverything has been created procedurally with the use of the substance graph.

Every single part of the graph layout is grouped with the proper description.The texture is tileable and by modifying the tile sampler of the rocks, you can create any kind of random pattern on the surface, with different rock distribution-

The creation is 100% Designer, while the render has been produced in Marmoset Toolbag.

CONTENT:

  • Rocks.zip file with:

    • Rock Network (rocks.sbs file) - Editor Version 2018.3.0
    • Substance Designer Dependency node - To load when you open the rocks.sbs file)
    • Marmoset Toolbag file (rocks.tbscene) with lighting setup - Version 3
  • Textures.zip ( 4K resolution)

    - Rocks_basecolor.png (Albedo)

    - Rocks_normal.png

    - Rocks_height.png

    - Rocks_roughness.png

    - Rocks_Ambient_Occlusion (for both AO and Cavity)

REVIEWS & COMMENTS

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fx
fxswanBuyer of this model
This user has purchased this specific model
Good work
POLYVERTS
POLYVERTSCommunity member
This user is part of the CGTrader community
Good
rcaprazr
rcaprazrCommunity member
This user is part of the CGTrader community
wouuww very nice detailed bro ;)
ca
candyhoffman12Community member
This user is part of the CGTrader community
Nice
do
doggyburstCommunity member
This user is part of the CGTrader community
I'm impressed by your capabilities! Bravooo!
an
andrewhaddon78Community member
This user is part of the CGTrader community
Great!
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Procedural rocks with sand Texture

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File formats
SBS
Substance Designer | 2 files<br />Version: 2018.3.0<br />File Size: 491 KB
TBSCENE
Marmoset Toolbag<br />Version: 3<br />File Size: 478 KB
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