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Add gritty, time‑worn character to medieval, fortress, and rustic scenes with this scan‑based rubble stone wall featuring small, irregular blocks, chipped edges, and sandy mortar packed between uneven rows. High‑frequency microdetail and recessed joints read convincingly under grazing light, delivering depth in closeups for games, archviz, and film. Neutral, lighting‑safe albedo avoids baked shadows so results stay consistent across HDRIs and dynamic sun/sky.
The pack provides 4096×4096, fully tileable PBR maps: Base Color, Normal (OpenGL), Height/Displacement, Ambient Occlusion, and Roughness calibrated for dry stone. Drive parallax with tessellation or parallax occlusion; start around 2–4 cm displacement at real scale to emphasize raised stones and deep mortar seams. Clean, engine‑ready naming works instantly in Blender, Unreal, Unity (HDRP/URP), 3ds Max, Maya, and C4D.
Notes: AO is separated for flexible shading; physically plausible roughness; license permits commercial end‑product use but prohibits resale/redistribution of source files. Preview renders included for storefronts and quick look‑dev.
What’s included4K PNG maps: Albedo, Roughness, AO, Normal (OpenGL), Height/Displacement, plus preview images.
Seamless tiling, scan‑based realism, organized filenames and linear workflow.
Real‑time and offline ready; supports mesh/vertex displacement and POM pipelines.
REVIEWS & COMMENTS
accuracy, and usability.
