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A seamless, photorealistic ashlar stone tile material featuring deeply chiseled faces, crisp grout lines, and natural break‑ups that read convincingly from close hero shots to large tiled surfaces in games and archviz. Neutral ash‑grey with subtle warm inclusions suits castles, courtyards, retaining walls, and rustic interiors, while clean tiling and calibrated PBR values keep shading stable under varied HDRIs and sun rigs. Height and normal maps preserve sharp ridges, scoops, and tool marks for striking parallax and tactile roughness when lit at grazing angles.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale aligned to medium ashlar blocks; displacement captures 3–15 mm relief for believable depth with light tessellation or parallax.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading.
Usage tipsStart displacement at 0.5–2.0 cm depending on scene scale; clamp roughness 0.55–0.85 for a dry hewn‑stone look.
Break repetition on large facades with UV rotation, decals, and multi‑material tint variations to widen palette while retaining continuity.
REVIEWS & COMMENTS
accuracy, and usability.
