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A seamless, photorealistic reclaimed brick material featuring hand‑pressed bricks with spalls, soot burns, salt efflorescence, and sandy mortar bulges for gritty period‑correct realism in games, archviz, and film sets. Warm terracotta through charcoal variation tiles cleanly yet keeps organic breakup for hero closeups and large façades under HDRIs or direct sun without obvious repetition. Height and normal maps retain chipped edges, cavities, and crumbly mortar for strong parallax and tactile roughness at grazing light angles across engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale matches standard bricks and mortar; displacement captures 3–15 mm relief with isolated protrusions ideal for tessellation or budget parallax.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading/tinting.
Usage tipsStart displacement at 0.5–2.0 cm depending on scene scale; keep roughness in the 0.45–0.8 range to preserve fired‑clay sheen with dusty mortar.
Break repetition on long walls using UV rotation, multi‑material tints, and decals for leaks, posters, or repairs to enhance storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
