



A seamless, photorealistic reclaimed brick material with heavy soot burns, salt efflorescence, chipped edges, and uneven mortar beds for gritty warehouses, factories, and urban alleys in games and archviz. Deep red‑brown bricks with charred patches and lime streaks tile cleanly across large façades while preserving organic breakup for hero closeups under HDRIs or hard sun. Calibrated PBR maps capture recessed joints, spalls, and micro pits to produce strong parallax and tactile roughness at grazing angles across modern engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine workflows.
Real‑world scale matches standard bricks and mortar; height encapsulates 3–15 mm relief with isolated protrusions, ideal for light tessellation or parallax.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading and tinting.
Usage tipsStart displacement at 0.6–2.0 cm depending on scene scale; keep roughness 0.45–0.8 to balance fired‑clay sheen with dusty mortar.
Break repetition on long walls using UV rotation, tint variants, and decals for leaks, signage, or repairs to add storytelling.