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A calibrated PBR material capturing unpainted, naturally oxidized steel with soft brown patina, darkened heat bands, and dense micro‑pitting for grounded realism in games, film, and archviz. The surface reads as raw plate metal rather than painted, featuring subtle tonal shifts, faint grind marks, and scattered pits that break specular highlights without distracting patterns when tiled across large assets. Delivered maps include Basecolor, Normal (OpenGL), Roughness, Metallic, AO, and Height/Displacement, prepared for Blender, Unreal Engine, Unity HDRP/URP, and Substance tools, with 8K masters plus 4K LODs for optimization. Height data preserves fine pockmarks and shallow surface undulation for convincing parallax, tessellation, or baked displacement on hero props and close‑ups. Ideal for tanks, plates, structural steel, industrial props, and mid‑poly environments needing authentic untreated metal fast.
Technical details :
Resolution: 8192×8192 (4096×4096 included).
Maps: Basecolor, Normal, Roughness, Metallic, AO, Height/EXR displacement.
Format: PNG/TIFF, seamless tileable, neutral color‑checked capture.
License: Royalty‑free for commercial projects; no redistribution of source files.
REVIEWS & COMMENTS
accuracy, and usability.
