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A seamless, photorealistic sandstone block material featuring rugged split‑face stones, crisp mortar recesses, and chipped corners for castle walls, retaining walls, and rustic architecture in games and archviz. Neutral beige‑tan tonality with subtle iron staining tiles cleanly while preserving organic breakup and granular sparkle that reads convincingly in hero closeups under HDRIs or direct sun. Calibrated PBR maps maintain sharp relief and tactile micro‑roughness at grazing angles, delivering depth without heavy displacement cost across engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine workflows.
Real‑world scale matched to medium ashlar blocks; height captures 4–18 mm relief and recessed joints, ideal for parallax or light tessellation.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading/tinting.
Usage tipsStart displacement at 1.0–3.0 cm depending on scene scale; keep roughness 0.6–0.9 for a dry, quarried stone look.
Break repetition on large facades with UV rotation and tint variants; layer decals for leaks, lichen, or mortar repairs to enhance storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
