
A realistic 3D material featuring a beautiful aqua green and blue marble pattern. This shader is ideal for adding a touch of elegance and natural beauty to your 3D renders. Perfect for architectural elements, sculptures, flooring, or decorative objects. The image showcases the material applied to a sphere and Suzanne (Blender's monkey head) in a 3D rendering environment, demonstrating its glossy finish and intricate veining. This could be a procedural texture setup within a 3D software like Blender.
Base Color (Albedo): Defines the core color of the marble when lit with a neutral light. In this case, it's the foundation of the aqua/green hues and their variations within the marble pattern.Colors are Adjustable as you desire.
Roughness or Glossiness: This controls how shiny or dull the surface is. The material appears quite glossy, indicating a low roughness value or a high glossiness value, simulating a polished marble surface that reflects light sharply.
Specular Level: Determines the intensity of the specular reflection. While often tied to Roughness/Glossiness in many PBR workflows, a dedicated specular control can fine-tune the reflectivity.
Normal Mapping or Bump Mapping: Creates the illusion of surface detail and texture, such as the subtle veins and variations in the marble. This adds realism without requiring excessive geometric detail. While not explicitly shown as a separate normal map texture node, the procedural setup could be generating normal or bump information.
Subsurface Scattering (Potential): Marble can exhibit subsurface scattering, where light penetrates the surface and scatters internally before exiting. This gives certain materials a softer, more translucent appearance, especially in thinner areas or around edges. Depending on the complexity of the material setup, this could be included for added realism.