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A production‑ready PBR material featuring a dark, work‑worn concrete/plaster surface with subtle cross‑scratches, smudged rub areas, and tiny inclusions that add grounded realism without noisy repetition in tiling. The 4K seamless set preserves low‑frequency tone shifts and mid‑frequency wear, while refined normal and height maps provide believable micro relief for convincing light breakup at glancing angles. Tuned roughness yields a restrained satin‑matte response suitable for moody interiors, industrial sets, product backdrops, and real‑time environments across Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and flexible grading.
Scale: authored to ~1×1 m per tile so scratches and rubbed bands read natural on walls and props; rescale via UVs for hero close‑ups or large façades.
Ideal uses: industrial interiors, cinematic environments, dystopian sets, product staging with darker moods, VR/AR scenes needing realistic, understated wear.
Author notes
Height calibrated for subtle 1–2 mm perceived relief; use parallax occlusion or low‑gain displacement to enhance worn patches without over‑embossing.
Roughness set neutral‑dark for soft highlights; brighten slightly for chalkier paint or darken for sealed concrete looks.
Previews include sphere and plane renders to demonstrate tiling cleanliness, scratch distribution, and realistic light rolloff on a dark surface.
REVIEWS & COMMENTS
accuracy, and usability.
