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A calibrated PBR material of matte olive‑green painted steel featuring soft brush texture, scattered hairline scratches, and small rust pinholes for grounded military/industrial surfaces in games, film, and archviz. The surface balances clean paint with gentle wear and tonal variation, tiling smoothly across large assets while preserving realistic specular rolloff and micro‑roughness. Delivered maps include Basecolor, Normal (OpenGL), Roughness, Metallic, AO, and Height/Displacement, ready for Blender, Unreal Engine, Unity HDRP/URP, and Substance tools with 8K masters plus optimized 4K LODs. Height data retains shallow nicks, slight panel undulations, and pinhole corrosion for convincing parallax or tessellation in close‑ups without heavy shader cost. Ideal for vehicles, equipment cases, panels, bunkers, and props requiring a controlled, lightly aged military paint finish.
REVIEWS & COMMENTS
accuracy, and usability.
