DESCRIPTION

Build cinematic maritime and abandoned sets with this seamless PBR dock plank material featuring deep splits, exposed nail heads, grain chatter, and decades of weathering that read powerfully in closeups and tile cleanly across large surfaces. Supplied production‑ready, the pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for drop‑in use with Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to accelerate look‑dev. Height data captures macro plank separation, jagged splits, and protruding nails for convincing parallax or displacement, while tuned micro‑roughness preserves a dry, sun‑bleached matte sheen with subtle metal highlights on fastener heads under HDRI or directional light. Ideal for piers, wharfs, shipwrecks, post‑apocalyptic scenes, and any environment demanding authentic decay and story‑rich surfaces where crisp normals and AO deliver shadowed depth. Preview renders include a shaded material ball, a tiled plank layout, and a neutral height sheet to evaluate macro breakup, specular rolloff, and repeat behavior prior to integration. Deliverables target 4K resolution with optional 8K upon request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; textures are seamless and organized for efficient pipelines. Note: listing contains texture maps only; meshes and scenes used for previews are excluded for a lightweight, engine‑ready download.​

Key features

Deep splits, exposed nails, and sun‑bleached grain for cinematic decay and maritime mood.​

Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.​

Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.​

What's included

1× BaseColor (4K PNG, seamless).​

1× Normal (OpenGL; invert Y for DirectX if needed).​

1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.​

Preview renders: material ball, tiled planks, neutral height/flat sheet.​

Usage tips

Use Height at 2–6% to emphasize splits and raised nails; reduce for distant platforms to maintain performance.​

Start Roughness around 0.65–0.85 for dry, weathered boards; lower on nail heads to pop specular under coastal sunlight.​

Layer with vertex paint or masks to art‑direct localized rot, saltwater staining, and seaweed buildup.​

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Heavily Distressed Dock Planks Texture

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File formats
BLEND
Blender<br />File Size: 58.1 MB
PNG
PNG<br />File Size: 58.1 MB
JPG
JPG<br />File Size: 58.1 MB
EXR
EXR<br />File Size: 58.1 MB
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