1/3
A seamless PBR ground material capturing soft meadow soil with fine moss and subtle gravel flecks, ideal for forests, riverbanks, parks, and pastoral biomes in games and archviz. The surface balances gentle micro‑roughness with scattered pebbles and organic color variation, delivering believable breakup in closeups while tiling cleanly across large terrains. Delivered at 4096×4096, the set includes BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion maps, calibrated for metallic/roughness pipelines in Unreal, Unity (HDRP/URP), Blender, and major DCCs. Height data supports parallax or light tessellated displacement to subtly lift moss clumps and grit without artifacts, and AO/roughness are tuned for a naturally matte, slightly damp response under outdoor lighting. The neutral green‑ochre palette grades easily warmer or cooler to match seasonal looks; blend with dirt, grass, or leaf‑litter using height‑based mixing for seamless transitions in trails and clearings. Preview renders include a shaded sphere and top‑down tile for quick scale and repeat checks prior to production deployment in levels or cinematics.
REVIEWS & COMMENTS
accuracy, and usability.
