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Add believable woodland surfaces with this seamless PBR bark material showcasing deep vertical furrows, knotted growths, and natural green moss deposits that hold up in closeups and tile cleanly across large trunks without visible repeats. The pack includes production‑ready BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for plug‑and‑play use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to minimize look‑dev time. Height data captures macro ridges, knots, and moss buildup for convincing parallax or displacement, while tuned micro‑roughness preserves a dry bark sheen with slightly darker damp patches in shaded crevices under HDRI or directional light. Ideal for forest scenes, hero trees, fantasy woods, scanned‑look props, and close‑range environmental storytelling where crisp normals and AO deliver rich shadow detail and silhouette quality. Preview renders include a tiled bark sheet, a shaded material ball for curvature response, and a neutral height map sheet so you can evaluate scale, continuity, and depth before integration into scenes or engines. Deliverables target 4K with optional 8K upon request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; textures are seamless and organized for efficient pipelines. Note: listing contains texture maps only; any meshes or scenes used for previews are excluded for a lightweight, engine‑ready download.
Key features
Deep‑furrowed bark with knots and natural moss growth for close‑range realism and color variation.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height fidelity.
Preview renders: material ball, tiled sheet, neutral height/flat sheet.
Usage tips
Use parallax/displacement at 2–6% to emphasize furrows and knots on hero assets; reduce for background trees to save performance.
Keep Roughness relatively high for dry bark; lower slightly for damp rain‑kissed looks with subtle specular accents on moss.
Rotate UV shells or use multi‑tile UDIMs to vary moss distribution and avoid obvious repeats on tall trunks.
REVIEWS & COMMENTS
accuracy, and usability.
