1/5
A premium satin fabric material capturing the soft, high‑specular sheen and subtle micro‑weave typical of luxury garments, décor, and product draping for photoreal rendering in games, archviz, and promos. The texture tiles cleanly at 4K with balanced basecolor and micro‑surface detail so folds catch light with smooth, liquid highlights and gentle shadow roll‑off even at close range. Physically based maps include calibrated Roughness for silky gloss, Normal and Height for thread micro‑texture, and AO to ground contact shadows in creases and overlaps for realism. Optimized for metal/rough workflows, it imports seamlessly into Blender, Unreal, Unity HDRP/URP, 3ds Max, Maya, and Substance tools with consistent results under HDRI or studio lighting. Ideal for evening wear, bedding, curtains, gift wraps, luxury product backgrounds, and hero‑shot cloth simulations where elegant highlights and supple drape are essential to mood and style. Tweak roughness for matte sateen looks or push specular for liquid‑metal shine; pair with cloth sim to achieve natural gathers, knots, and flowing silhouettes with minimal setup time.
Included mapsBaseColor, Roughness, Normal, Height/Displacement, Ambient Occlusion (PNG, 4096×4096, seamless/tileable).
REVIEWS & COMMENTS
accuracy, and usability.
