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A seamless, photorealistic rustic brick material captured from a handmade wall with irregular courses, rounded corners, and lime‑rich mortar for authentic vintage character in games, archviz, and film. Warm orange‑red through brown variation tiles cleanly over large façades while preserving organic breakup, pits, and cracks that read convincingly in hero closeups under HDRIs or sunlight. Calibrated PBR maps retain chipped edges and recessed joints for strong parallax and tactile micro‑roughness at grazing angles across modern engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale matches small handmade bricks; displacement captures 3–15 mm relief with occasional protrusions ideal for light tessellation or parallax mapping.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading/tinting.
Usage tipsStart displacement at 0.6–2.0 cm depending on scene scale; keep roughness in the 0.5–0.85 range to balance fired‑clay sheen with dusty mortar.
Break repetition on long walls with UV rotation, multi‑material tints, and decals for leaks, repairs, or posters to enhance storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
