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A photoreal arid‑ground material featuring chunky, lifted mud plates with deep fissures and subtle dust build‑up—perfect for drought scenes, evaporated ponds, salt‑flat edges, and stylized desert floors in games, archviz, and VFX. Calibrated roughness preserves a matte, powdery read while height data drives convincing plate separation and shadowing in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters with a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large expanses without obvious repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesIdeal for wastelands, dry lakebeds, post‑apocalyptic streets, and cinematic close‑ups where cracked soil adds narrative weight. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; vary scale and blend with sand/dust decals for natural transitions.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement to scene scale to prevent clipping.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw asset is not allowed. Support is included for integration and conversions.
REVIEWS & COMMENTS
accuracy, and usability.
