




A refined black crepe textile featuring a subtle pebbled surface and gentle matte sheen for fashion garments, table linens, curtains, and premium product staging in games and archviz. The 4K seamless maps preserve micro‑grain detail and directional twill‑like flow so close‑ups look tactile while large surfaces remain clean and repeat‑free under cloth simulation. Calibrated for metal/rough workflows, the set includes BaseColor in deep neutral black, Roughness tuned for a dry crepe finish, Normal and Height for pebble relief, and AO to ground folds and seams. Ready for Blender, Unreal, Unity HDRP/URP, 3ds Max, Maya, and Substance, delivering consistent shading under HDRI, studio, or stage lighting without custom nodes. Ideal for dresses, suiting accents, backdrops, and minimalist interiors where low‑gloss, noise‑controlled texture adds realism without overpowering the scene. Tint the BaseColor for colorway variants, adjust roughness for pressed vs. airy looks, and mix with sheen/specular for satin‑crepe hybrids while retaining accurate scale and tiling.
Included mapsBaseColor, Roughness, Normal, Height/Displacement, Ambient Occlusion (PNG, 4096×4096, seamless/tileable).