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What’s includedSeamless monochrome ceramic tile pattern with beveled octagons and inset eight point stars, delivering crisp contrast and glossy relief with tidy grout lines.
PBR map set: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Edge matched layout engineered to repeat cleanly across large floors and walls without visible seams.
Key featuresMinimal yet classic look suited for cafes, bathrooms, entryways, retail, and modern or vintage styled interiors.
Calibrated roughness for glazed ceramic highlights; height map captures grout recess and beveled facets for tactile depth.
Subtle per tile variation in gloss and tone reduces repetition in closeups.
Use casesArchviz floors and feature walls, hospitality sets, showrooms, and stylized game environments needing a bold monochrome tile.
Ready for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: each tile about 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if needed; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness near 0.45 to 0.6 and refine with lighting.
For large expanses, randomize UV offsets and add decals to break up repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
