

What’s includedSeamless Talavera inspired pattern with cream glaze, charcoal scrollwork, and deep red floral insets, showing glossy relief and crisp grout edges.
PBR map pack: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 set for real time included.
Edge matched tiling engineered to repeat cleanly across large areas without visible seams.
Key featuresElegant artisan aesthetic suited for kitchen backsplashes, cafes, boutique retail, patios, and hospitality feature walls.
Calibrated roughness for glazed highlights; height map captures grout recess and hand formed edges for tactile depth.
Subtle per tile hue and micro roughness variation reduces repetition and maintains handcrafted character.
Use casesArchviz feature walls and counters, bar fronts, courtyard accents, and stylized game environments.
Optimized for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D workflows.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: each tile about 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if required; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness near 0.4 to 0.55 and refine with lighting.
For very large surfaces, randomize UV offsets and layer decals for breakup.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.