

Seamless hand painted Talavera inspired pattern combining white crosses, mustard diamonds, and deep green shapes with glossy glaze and crisp grout lines.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 versions for real time included.
Edge matched layout engineered to repeat cleanly across large surfaces without visible seams.
Key featuresBold geometric artisan style ideal for kitchens, bars, cafes, patios, and boutique hospitality interiors.
Calibrated roughness for glazed highlights; height map captures grout recess and beveled tile edges for tactile depth.
Per tile hue and micro roughness variation to minimize repetition in closeups.
Use casesArchviz backsplashes and feature walls, bar fronts, courtyard accents, retail displays, and stylized game environments.
Compatible with Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: each tile approximately 10×10 centimeters; adjust UV tiling to project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map can be converted to DirectX if required; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; set roughness around 0.4 to 0.55 and refine under lights.
Randomize UV offsets or layer decals on very large areas to avoid visible repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.