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A seamless, photorealistic dark red brick pavement material with hand‑pressed imperfections, chipped edges, and weathered grout that reads convincingly from close hero shots to large tiled surfaces in games and archviz. The rich oxblood color variation, subtle soot marks, and compact brick proportions evoke historic streets and industrial yards while remaining neutral‑graded for flexible look‑dev across engines. Clean tiling and calibrated PBR responses preserve crisp mortar ridges and micro dents under raking light for strong depth without heavy displacement cost.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engines that support it.
Real‑world scale matches narrow paver bricks; mortar depth captured in height for convincing tessellation or parallax mapping in UE/Unity/Blender.
Optimized for realtime and offline renderers; neutral white balance and unclamped values for consistent shading under HDRIs and directional light rigs.
Usage tipsStart displacement at 0.5–1.5 cm depending on scene scale; clamp roughness between 0.4–0.7 to retain slight baked sheen of fired clay.
Break repetition on large grounds with UV rotation, vertex color masks, and subtle tint variations to widen palette while keeping material continuity.
REVIEWS & COMMENTS
accuracy, and usability.
