This asset has a very simple rig with no bones/joints, both in maya and blender. It's a group of curves put in the center of each player that can manipulate the motion and rotation of the player sticks. The asset has 6 pbr materials in total: 4 materials for the players, 1 for the field, and 1 for the table. Ambient Occlusion, Roughness, and Metallic textures are included separately, but the materials in the scene use a single packed texture for the three of them. A directX version of the normal map is also included for every material. The single material for the entire table is set as a tileable trim sheet.