Folded and unfolded sleeping bags. Game ready. The model topology consists mainly of edge loops to easily reduce the number of polygons. Only quads and tris.
Real world scale. You can see its size in Blender screenshot.
Folded bag polycount - 2319 verts, unfolded - 955 verts.
PBR textures 4096*4096 TGA: Color (woodland and blue), normal OpenGL, normal direct X, combined ARM (red channel - AO, Green-roughness, Blue- metalness). Every bag has own material and textures. Totally 10 textures.
Rendered in Marmoset and Cycles.
Also on my page each item is available separately.
Hope You like It!