Tris: 10630 Verts: 5889
14 objects:
1) Module Main 2) Spiral Slide Main 3) Module 1 4) Rope Climb Vertical 1 5) Tunnel 1 6) Climbing Net 1 7) Module 2 8) Bridge 2 9) Rope Climb Horizontal 2 10) Stairs 2 11) Module 3 12) Bridge Suspension 3 13) Slide 3 14) Stairs 3
PBR Textures2048x2048 .PNG DirectX Normal Map (Albedo/Metallic/Roughness/Occlusion)
21 images of 3 for each of the materials (BaseColor, Normal, OcclusionRoughnessMetallic)
7 materials:
1) Plastic Blue 2) Plastic Green 3) Plastic Red 4) Plastic Yellow 5) Rope 6) Wood-Black 7) Wood-White
For the real world!A playground, play park, or play area is a place specifically designed to enable children to play there. The concept of this playground can be used not only in the game, but also in real life as: Realism in the metric or imperial system (Module 2 in the preview, the rest inside the archive). The playground was made taking into account the average height of the child 5-9 years old. The thought-over system of descent and ascent to modules with different entertainments will not let you get bored. Module 2 is needed for lifting. Through the main module, you can go down in a spiral, or go to other modules. Module 1 is needed for descending a rope or using Climbing. Not if previously a child descended in a spiral. Module 3 has a standard slide, and a rickety bridge. This design will provide an endless cycle of fun!
Low poly, Game ready, PBR textures, IRL, Unreal Engine.