DESCRIPTION

Detailed model of NASA's Space Shuttle.

Geometry and Rigging

This is a high-poly model (261,762 vertices, 256,464 faces) featuring the orbiter, fuel tank and solid rocket boosters. The orbiter is fully rigged with an armature to animate the landing gear, payload bay doors, elevons, airbrakes and remote manipulator arm. The native Blender versions also include additional controls to simplify raising and lowering the landing gear (including opening and closing the doors), the shock absorbers for the wheels, the payload bay doors, airbrakes and elevons.

Note: The constraints and IK rigging of the armature are only available in the native Blender versions. The armature is not available in the .obj version.

Materials and Textures

The model is fully UV unwrapped with non-overlapping UVs and comes with three PBR materials - one for the fuel tank and solid rocket boosters, one for the exterior elements of the orbiter and one for the interior of the payload bay, remote manipulator arm and undercarriage. Each material comes with five 4k texture maps - base colour, ambient occlusion, metallic, roughness and normal. Alternate colour maps are also provided for the orbiter exterior material for all five of the shuttle variants.

REVIEWS & COMMENTS

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3
jm
jmlodwickBuyer of this model
This user has purchased this specific model
This is sick as fuck. Thank you!
3d
3d-noobBuyer of this model
This user has purchased this specific model
Good model for wide and medium shots. Not really enough details for close-up renders (perhaps also not to be expected at this price point). Since I use Cinema 4D with Redshift, I imported the FBX which worked fine and converting the materials for Redshift was no problem. As the product description states, the control system/rigging for the control surfaces and landing gear only works for Blender out of the box, but the FBX retains the bones/joints so you can manually animate them using PSR (primarily rotation). However, using a bones/joint based rigging system also means that the orbiter only has two (skinned) meshes (an exterior and an interior one, with the tank and two booster rockets also being separate meshes for a total of 5 individual meshes/objects). I have not needed to contact the creator for support, so I cannot speak to that. Recommended for long and medium distance renders without the need for detailed close-ups of the exterior or interior (cargo bay).
jo
john-marchantBuyer of this model
This user has purchased this specific model
Lovely model, good topology. Usual high standards from Steve.
sa
sasino1997Community member
This user is part of the CGTrader community
Looks great for a game project, and I also thank 3d-noob his detailed review
Interior-Mind
Interior-MindCommunity member
This user is part of the CGTrader community
Nice!uy
PolyMart
PolyMartCommunity member
This user is part of the CGTrader community
great
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Space Shuttle 3D model

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Native file format
BLEND2 files
Size: 394 MB
Cycles 2.93
Cycles 3.00
Exchange formats
OBJ
OBJ<br />File Size: 192 MB
FBX
Autodesk FBX<br />File Size: 197 MB
GLTF
glTF<br />Version: 2<br />File Size: 199 MB
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FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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Geometry
Subdivision ready
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256464 polygons
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/ 261762 vertices
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