All textures are in PNG format, most are 2048x2048, with a single set being 1024x1024. Height, Normal, Metallic, Roughness and Color maps included. Model is fully UV unwrapped. If you encounter an apparent divide down the mirror line during rendering, disable the normal map and just use the bump map instead.
Blend file has basic lighting setup, modifiers are active and empty objects are used to compliment the array modifiers. Blend file is set up to render using Blender Internal. Metallic map was not used to render the preview images. .blend is the native file format.