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This high-quality asset features a fully procedurally generated frozen world planet, designed in Blender v4.2.2 using the Cycles render engine. The model showcases breathtaking icy landscapes, realistic atmospheric scattering, and dynamic volumetric cloud layers for maximum realism. Each element has been crafted with node-based procedural materials, ensuring infinite scalability, flexible customization, and compatibility across multiple rendering workflows.
The frozen planet’s design includes intricately detailed ice formations, subtle terrain variations, and smooth transitions between land and space, delivering a cinematic-quality asset suitable for film, games, VR, AR, or scientific visualization. With no external texture dependencies, this model remains lightweight, portable, and production-ready for any environment.
Whether you are building a space exploration sequence, designing a sci-fi cinematic, creating a VR planetary experience, or prototyping a physical model via 3D printing, this asset offers unmatched adaptability and visual quality.
Key Features- 100% Procedural Material System – Infinite resolution scaling, no texture limits
- Realistic icy terrains, snow patches, cracks, and elevation changes
- Dynamic volumetric clouds with adjustable density and coverage
- Atmospheric scattering for a soft, natural planetary glow
- Highly optimized mesh for a balance of detail and performance
- Software Used: Blender v4.2.2
- Render Engine: Cycles (Physically Accurate PBR Rendering)
- Vertices: 30,508
- Polygons: 51,008
- Mapping: UV mapped
- Geometry: Polygon mesh, subdivision-ready
- File Formats: .blend, .fbx, .obj, .stl
- Textures: Fully procedural (no image textures required)
- Animation Ready: Compatible with planetary rotations and cinematic camera flybys
- Subdivision Modifier: Enabled for refined mesh detail
- Sci-fi films and cinematic backgrounds
- Space simulation games and VR worlds
- Astronomical visualizations and educational media
- 3D printing for collectibles or scientific models
- Concept art and pre-visualization for storyboarding
- No external texture dependencies – Portable and easy to use across platforms
- Infinite scalability – Procedural shaders allow for extreme close-ups without losing detail
- Professional quality – Suitable for both indie and AAA projects
- Customizable – Easily adjust terrain, clouds, and atmospheric settings
- Optimized for performance – Balanced polygon count for both real-time and offline rendering
- Versatile – Works for cinematic shots, simulations, and interactive experiences
- Production-ready – Out-of-the-box compatibility for Blender, plus export-ready formats for other 3D software
REVIEWS & COMMENTS
accuracy, and usability.
