DESCRIPTION

A sculpted 3d model of an icy asteroid

The model was created and sculpted in ZBrush, then re-meshed to a lower poly, and edited in 3ds Max 2017.
Textures are included in .max file as you can see on the preview pictures. Zbrush sculpted tool also included.

Wireframe pictures included in preview pictures section.

Model formats:
.FBX
.max
.obj
.ZTL

The model comes with the texture you can see in the preview section, although it may give different results if you render it outside of 3ds Max's Vray.
Thus I included all maps, so you can create your own texture or experiment.
These include:

Ambient Occlusion map
Color Texture map
Convexity map
Height / Bump map
Thickness map
Translucency map
Wireframe map

All maps are in 4096x4096 (4k) resolution, in png format.

Materials inside 3ds max are custom made FastSSS2 Vray materials.

The model is centered at x.0 y.0 z.0 and is in real life scale.

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Ice Asteroid 3D model

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File formats
OBJ
OBJ<br />File Size: 21.6 MB
FBX
Autodesk FBX<br />File Size: 8.78 MB
MAX
Autodesk 3ds Max<br />Renderer: V-Ray 3.5<br />File Size: 12.8 MB
ZTL
Zbrush<br />File Size: 5.85 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Textures
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Materials
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UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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280576 polygons
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/ 140290 vertices
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Unwrapped UVs
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Model ID
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