Introducing NormalToUnlit, an innovative Material Function for Unreal Engine. This unique feature is designed to transform the way you work with Unlit materials, allowing you to use values from a normal map directly in an Unlit material.
NormalToUnlit takes the values from a normal map and combines them with the emissive values of the material. This means that you can now incorporate texture details into your Unlit materials, opening up a new world of possibilities for your projects.
This Material Function will be available for purchase on selected marketplaces. Don’t miss the opportunity to elevate your projects to a new level with NormalToUnlit. Watch this video of mine to see NormalToUnlit in action and discover how it can transform your projects.