This is by far the most complete Node Road Generator you will find in Blender.
Road, bridges, buildings, trees, street lamps, tunnels, railroads. Name it ,it has everything and more.
I am a complete newbie in blender and had some issues exporting to FBX but Easynodes went the extra mile to help me out, he even made me a step by step video to solve my problem.
Not only this guy sells a blender project that could easily be sold for 5 to 10 times more but he will spend time to get sure your 10 dollars are well spent.
Trust him blindfolded!
This tool helps me alot when I model cities and roads on projects. It does what it promises.
One of the best blender road generators!
creator took my negative feedback and fixed the issue, good communication
this is so awesome thx for making it free
What a COOOOOOOOOL creation! Thank you for sharing!!
Can we transfer the roads we made with this tool to game engines without damaging their UVs?
Is there any tutorial for this?
If I draw 2 splines I can't get the meshes to create an intersection. They just draw 2 roads that overlap, is there something I need to do?
very helpful node!How can I make the road's intersection mesh bevel ?You know ,a rounded corner crossroad.
we have really thankful for a great asset creation tool for roadways and railroads and cool feature of tunnels. would love to see some bridge addons to this feature to make it into an awesome one of tool for same from curves to mesh to other functionalities. would love to hear from you as you make more improvements and updates and keep up the great work and functionalities. Thanks a ton. keep us connected and updated.
Hi! Just getting to know your addon and so far I like the way it's made.
I was trying to figure out, if there's an option how to convert it into mesh, so it can be used in game engines? Make instance real or applying modifiers didn't work, except for scattered objects such as lampposts or rocks.
Speaking of rocks, when the curve is tilted, rocks as not bound to grassed area, but fly in the air. Could you fix that?
Edit.: Converting the base curve into mesh worked perfectly. Object mode - Object - Convert - Mesh
Is it possible to set the width of the main road and the branch road?