3D model of eye photoreceptors

3D model of eye photoreceptors 3D model

The only detailed model of eye photoreceptors :). Redshift and VRay render. It consists of several types of cells: cone cells with photoreceptor membrane discs inside stick cells with photoreceptor membrane discs inside amacrine cells pigment epithelium cells ganglionic cells bipolar cells. All they are connected between each to other. It is made so that you can tile the model. I left there helpers (planes) that you could clone all the system of cells using plane dimensions.

All models are some low with turbosmooth modifier.

There are 3 versions of the model:

  1. VRay_Photoreceptors_Old 3ds Max 2018 VRay 3.6 (CPU Render) Red and Blue cells on the top.

Polys with Turbosmooth: ~19 000 000 Polys without Turbosmooth: ~10 000 000 It has Berconmap procedural texture in bump maps. But you can remove it and use some standard max.

  1. VRay_Photoreceptors 3ds Max 2018 VRay 4.3 (GPU Render!) Shades of red colors on top cells.

Polys with Turbosmooth: ~30 000 000 Polys without Turbosmooth: ~ 4 000 000

  1. RedShift_Photoreceptors 3ds Max 2018 Redshift 3.2 (GPU Render) Shades of red colors on top cells.

Polys with Turbosmooth: ~30 000 000 Polys without Turbosmooth: ~ 4 000 000

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3D model of eye photoreceptors
$175.00
 
Royalty Free License 
3D model of eye photoreceptors
$175.00
 
Royalty Free License 
Response 88% in 2.9h
3D Modeling
Rendering
Rigging
Skinning
Particles

3D Model formats

Format limitations
  • Autodesk FBX 2014 (.fbx)250 MB
  • Autodesk 3ds Max (.max) (3 files)1.12 GBVersion: 2018Renderer: V-Ray 3.60Version: 2018Renderer: V-Ray 4.30Version: 2018Renderer: Redshift 3.2

3D Model details

  • Publish date2018-07-23
  • Model ID#949381
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 18,976,549
  • Vertices 11,149,204
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
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