This is a sci-fi loot crate / storage crate that was created in 3ds Max, and textured in Substance Painter. For this model I used a reference image created by Boris_Mesaros.
For this asset I wanted to experiment with a Face-Weighted Normals workflow, so I only created a low-poly model. Various different alpha brushes were created in Photoshop to assist with the painting & texturing.
Static Models: 01 (Low-Poly Only with FWVN) Formats: .FBX (Low Poly), .spp (Substance Painter), .Max (3ds Max Files) Materials: Yes | PBR Metal/Rough Workflow Textures: Yes | Base Color, Height, Metallic, Normals, Roughness, Ambient Occlusion, Emissive UVW Mapping: Yes Unwrapped UVs: No Overlapping UV Islands Theme: Sci-Fi, Science Fiction Collection: No Real-World Scale?: Yes Plugins Used: TexTools, ByteHazard's Face-Weighted Vertex Normals Script Plugins Required: None 3D Scan: No Print Ready: Unknown