This is a sci-fi loot crate / storage crate that was created in 3ds Max, and textured in Substance Painter. For this model I used a reference image created by Boris_Mesaros.
For this asset I wanted to experiment with a Face-Weighted Normals workflow, so I only created a low-poly model. Various different alpha brushes were created in Photoshop to assist with the painting & texturing.
Static Models: 01 (Low-Poly Only with FWVN)Formats: .FBX (Low Poly), .spp (Substance Painter), .Max (3ds Max Files)Materials: Yes | PBR Metal/Rough WorkflowTextures: Yes | Base Color, Height, Metallic, Normals, Roughness, Ambient Occlusion, EmissiveUVW Mapping: YesUnwrapped UVs: No Overlapping UV IslandsTheme: Sci-Fi, Science FictionCollection: NoReal-World Scale?: YesPlugins Used: TexTools, ByteHazard's Face-Weighted Vertex Normals ScriptPlugins Required: None3D Scan: NoPrint Ready: Unknown