Zoid Genosaurer model 3D PBR 3D model
3D Model Zoid Genosaurer PBR Real Time low poly Rendered in marmoset toolbag 3.05
Features: Model created in Mayan 2018.4. Model is placed to 0,0,0 scene coordinates. The model is UV unwrapped, use UV areas (textures coordinates) for different parts of the body: U0 V0 for the head - neck and a pair of torso and tail accessories, U1 V0 for arms and torso, U2 V0 Legs and movement axes, U3 V0 for the Weapon, U4 V0 for the tail. The model has a height of 26.52 meters and 62.57 meters long, I did it trying to have dimensions close to what was seen in the anime. Every part of the model named properly. Textures size 2048 x 2048 pixels.
Maya 2018 archive (MB): contains the model PoseBase, Pose2, AllPartSeparated, does not contain lights or materials.
Maya 2018 archive (MA): contains the model PoseBase, Pose2, AllPartSeparated, does not contain lights or materials.
Marmoset toolbag 3.05 scene: 3D Models, lights, materials and as seen in the preview images.
FBX 2014/2015: * PoseBase.fbx * Pose2.fbx * AllPartSeparated.fbx
OBJ: * PoseBase.obj * Pose2.obj * AllPartSeparated.obj
Textures: contains all textures in size 2048 X 2048 pixels.
Textures format: PNG Textures Head and NeckAndAccesorTail (U0 V0): 1001 color map, 1001 Normal map, 1001 Metallic, 1001 Ambient Occlusion, 1001 Roughness, 1001 Opacity, 1001 Emissive. Textures Body and arms (U1 V0): 1002 color map, 1002 Normal map, 1002 Metallic, 1002 Ambient Occlusion, 1002 Roughness. Textures Legs and Axis (U2 V0): 1003 color map, 1003 Normal map, 1003 Metallic, 1003 Ambient Occlusion, 1003 Roughness. Textures Weapon (U3 V0): 1004 color map, 1004 Normal map, 1004 Metallic, 1004 Ambient Occlusion, 1004 Roughness. Textures Tail (U4 V0): 1005 color map, 1005 Normal map, 1005 Metallic, 1005 Ambient Occlusion, 1005 Roughness.
Faces: 53385 Polys (Triangles): 99627 Verts: 58447