DESCRIPTION

The K2 Black Panther is a South Korean main battle tank that will replace most of the M48 Patton tanks and complement the K1 series of main battle tanks currently fielded by the Republic of Korea. Mass production commenced in 2013 and the first K2's were deployed with the armed forces in June 2014. The K2 costs over US$8.8 million per unit.-------------------------------------------------------------------------------------All materials are in Standard Mtl's, therefore you can render out very good quality in vray, mental ray, or scanline, according to what you want.-All pivots are placed correctly (at the center of each object).- Tris are used for polygons.- Low Poly , can be used in games.- I provided two max versions ( 2011 & 2014)- Rendering was done in mental ray.--------------------------------Objects included in the file are: -tank turret + tank tracks + tank wheels + tank body, each are an alone separate object. -the turret, can be rotated freely (left and right) through a dummy placed above it.- The tank body is linked a normal link to a dummy at its canter.-The wheels are linked to a dummy at the back of tank, through an Orientation Constraint.. so you can rotate the wheels freely through that Dummy Alone.

- The tank turret + tank wheels + turret dummy + wheel dummy, are linked to the tank body with a Link Constraint. so when you move the body or rotate it, they move in the same way.

-This Dummy (of wheels) is linked to the dummy of tank body, through wire parameters, so you just move the body's dummy back and forth, and the wheels rotate correctly accordingly. - the tracks: I provided on the tank the series placed correctly, but as an addition, i made a sequence of linear chain of the same number , and rigged them to bones (in case you wanted to make a spline IK Solver, the path of the track is provided as a spline beside them ) I also made another linear chain beside them , to be used as a PathDeform, over the line path of the tracks provided, as mentioned above.-Also another linear chain to be used as PathDeform (WSM).- After you chose the track motion on it's path, do the following:if you chose PathDeform (WSM) method...then select the track path line, and link it a normal link to the tank body, after that it will move in coordinate with the tank motion. - if you chose PathDeform mathod... then select all the tracks + their line path, and just link them to the body's dummy (normal link), and then make a wire parameter between one of the track's "Percent" and the tank body's dummy (to the level you want), so that the tracks rotate correctly as the tank moves. That's all :-)--------------------------No smoothing needed for the tank.------------------------Textures provided above are very high res. ------------------------watch the sketchfab file in 3D, i did not include the tracks beside the tank, but they are found in the max files and all the rest.-----------------------Please don't forget... to like/comment . Your feedback is important for my sales. Thanks and good luck.

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3DTechDesign
3DTechDesignCommunity member
This user is part of the CGTrader community
Cool)
josephcrip
josephcripCommunity member
This user is part of the CGTrader community
nice!
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K 2 Black Panther Low-poly 3D model

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OBJ
OBJ | 2 files<br />File Size: 9.03 MB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2011 - Renderer: Mental Ray<br />Version: 2014 - Renderer: Mental Ray<br />File Size: 26.7 MB
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3D Studio<br />File Size: 1.97 MB
FBX
Autodesk FBX<br />File Size: 1.77 MB
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