Cartoon Boy Rigged 3D model

Cartoon_Boy_Rigged
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File Format:

Maya 2014(Arnold 1.2.5)

Maya 2018(Arnold 2.0)

FBX

Obj(Just Model)

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Model:

Clean topology based on quads.

This model is completely UVunwrapped.

All elements are named properly.

The charcter is 140 centimeters tall.

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Hair:

hair using maya hair system.

both nurbs hair model and maya hair system in the maya scene.

polygon hair model in the FBX and Obj version,no hair systerm.

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Texture and shader:

The main textures(face cloth trousers shoes) Res is 4096*4096.

Eye and other small objects texture Res is 1024*1024.

The Arnold sin shader is used to the face and body.

Other parts use Arnold aistandard material.

Of course you can change the shader type what you want.

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Rig:

Advanced rigging body and face.

You can Download preview files for more information about the rig.

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Render:

Arnold 1.2.5.0

lights and Render setting are included in the maya scene.

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Comments

Tell the author what you think of this product!

Misay wrote
cool.
3DCartoon replied to Misay
thank you.
terysong wrote
good
khuongduy4693 wrote
The model looks good, maybe can use in many software like Maya, Autodesk... (I don't know) but Unity engine. The rig is not compatible with Unity, so sad :(

Reviews

jinnyy has given the model a positive rating
The boy is very pretty and I like the mood of him. Nice work, Thanks!
$149.00
License:
Author:
Designer response: 86% in 0.9h
Available formats
  • Maya(.ma, .mb) (2 files) -
    Version: 2014, Renderer: Arnold 1.2.4.3
    Version: 2018, Renderer: Arnold 2.0
  • Maya Mel Script(.mel) (2 files) -
  • OBJ (.obj) 3.28 MB
  • Alias/WaveFront Material (.mtl) 3.28 MB
  • Autodesk FBX 2014 (.fbx) 31.4 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2017-10-01
  • Model ID#783786
  • Animated No
  • Rigged Yes(approved)
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 60,042
  • Vertices 63,216
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No